Ephoria

In-house designer vs agency cost: the salary is about two thirds of the number

A job ad prints a salary. The budget line is that salary grossed up by the government's own benefits share, plus the seats. For a film and video editor it comes to about $9,100 a month before a single asset ships.

A plated dish of charred seafood, shaved onion and orange sauce on a sage-green plate, a hand scattering herbs over it
What is in here
  1. What does one in-house video editor cost, fully loaded?
  2. The job ad and the budget line are two different documents
  3. Is a hire cheaper than a monthly plan?
  4. The volume where a hire starts to make sense
  5. What does an employee buy that no studio sells?
The short answer

A film and video editor at the Bureau of Labor Statistics median of $75,420 costs about $9,100 a month once you gross the salary up by the benefits share in the government's own compensation survey and add an Adobe seat and a Frame.io seat. A graphic designer works out at about $7,600. Both figures come before a producer, a manager, or one hour of generation spend.

What you get out of this
  1. The arithmetic in full: the BLS median, the 69.9 percent wage share, the seats, and the monthly number that falls out of them
  2. Why a salary is roughly two thirds of what the person costs, with the release that measures the other third
  3. A calculator that runs the same steps on your own salary band and your own software stack
  4. The volume at which the hire stops being the expensive option, and the row where a plan cannot compete at all

You have a number in a job ad and a number in a proposal, and they are two different kinds of number. The job ad prints what you would pay the person. The proposal prints what you would pay the vendor. Only one of those two is complete. I built the missing half out of two Bureau of Labor Statistics releases, because a US brand choosing between a hire and a monthly plan deserves to compare like with like, and every page I found on this question compares a salary against an invoice.

Four numbers, and the two releases behind them

Read September 3, 2026
$75,420BLS median annual wage for film and video editors, May 2025BLS Occupational Outlook Handbook
69.9%of a private-industry worker's total compensation is wages and salaries, March 2026BLS Employer Costs for Employee Compensation
$107,900the same editor's annual compensation once the other 30.1 percent is added backMy arithmetic on the two BLS releases
$9,100per month, all in, with a Creative Cloud Pro seat and a Frame.io Team seat at listMy arithmetic on BLS, Adobe and Frame.io
The first two are printed by the Bureau of Labor Statistics. The third and fourth are mine, computed from them: the median divided by the wage share, then twelve months of seats at list prices: Adobe's Creative Cloud Pro for teams at $99.99 and a standalone Frame.io Team seat at $25, rather than the cheaper $21.99 teams add-on. No market survey and no vendor quote anywhere in it.

01What does one in-house video editor cost, fully loaded?

About $9,100 a month. The Occupational Outlook Handbook puts the median annual wage for film and video editors at "$75,420 in May 2025". Divide that by 0.699, the share of a private-industry worker's total compensation that was wages and salaries in the March 2026 Employer Costs release, and you get roughly $107,900 in compensation. Add the seats. Divide by twelve.

From a salary band to a monthly budget line

Put your own numbers in
Annual compensation, wages plus benefits-
Fully loaded, per month-
Worked by hand on the numbers in this post: a $75,420 base, the private-industry wage share of 69.9 percent and $125 a month of seats gives $107,897 in annual compensation and $9,116 a month all in, for one hire, before a producer or a manager. The wage share is the only figure here you should not change without a reason; both values in the menu are printed in the same BLS release.

Two things about that division are worth saying out loud. The 69.9 percent is measured rather than assumed: in March 2026 private-industry workers averaged $46.60 an hour in total compensation, of which $32.60 was wages and $14.01 was benefits. It is also a national average across all private industry, so a specific offer in a specific city will land either side of it. That is fine. A measured national average beats the alternative, and the alternative I keep seeing is a comparison with a third of the cost left out.

Four steps from a salary to a budget line

The whole arithmetic
01The number in thejob ada base salary, theonly figure mostcomparisons ever use02Divide by thewage share0.699 for privateindustry, from theMarch 2026 EmployerCosts releaseTHE STEP THAT MOVES THE ANSWER03Totalcompensationabout $107,900 a yearat the film and videoeditor median04Add the seatsabout $125 a month ahead at Adobe andFrame.io list prices05Divide by twelveabout $9,100 a month,the figure thatbelongs beside avendor's monthlyprice
01The number in the job ada base salary, the only figure most comparisons ever use
02Divide by the wage share0.699 for private industry, from the March 2026 Employer Costs releaseThe step that moves the answer
03Total compensationabout $107,900 a year at the film and video editor median
04Add the seatsabout $125 a month a head at Adobe and Frame.io list prices
05Divide by twelveabout $9,100 a month, the figure that belongs beside a vendor's monthly price
Steps one, three and five are printed or arithmetic. Step two is the one that gets skipped, and skipping it understates a creative hire by about three tenths. Run it on your own offer band and the answer changes before you have argued about anybody's quality.
The seats are a separate line and everybody forgets themAdobe lists Creative Cloud Pro for teams at $99.99 a month per license on an annual commitment, single apps at $37.99, and Frame.io for teams at $21.99. A standalone Frame.io Team seat is $25 a month; Figma's Professional full seat is $16. Call an editor's stack $125 a month and you have added about $1,500 a year per head. Small next to benefits. Large enough to be missing from the spreadsheet.

02The job ad and the budget line are two different documents

On a $75,420 salary, the benefits the BLS measures come to about $32,500 a year you did not write down. That gap is why in-house comparisons on this subject come out wrong. Somebody puts a salary in one column and a monthly invoice in the other, and the salary column is short by three tenths before anybody argues about quality.

Four things people say when they price a creative hire

Flip them
Hiring can be the right call at any of these numbers. What these four argue against is pricing the hire off a job board, and that is where the comparisons I read start and stop.

A salary is about seven tenths of what an employee costs, and the other three tenths live in a release nobody sends you.

What the two BLS releases come to

The words on a compensation line, and which release owns each one

Search it
7 terms
Fully loadedBudget
What one employee costs an employer per month or per year, with benefits, payroll taxes and paid leave folded in, before desk, software or management time. The number your finance lead already uses and your job ad never prints.
Total compensationBLS
The BLS term for wages plus benefits. In March 2026 it averaged $46.60 an hour across private industry, split $32.60 in wages and $14.01 in benefits. Dividing a salary by the wage share reconstructs it.
Employer Costs for Employee CompensationBLS
The quarterly release that measures the wage and benefit split directly. It is where the 69.9 percent comes from. It covers all private industry rather than creative roles specifically. That is its main limitation here.
Occupational Outlook HandbookBLS
The BLS page series that prints a national median annual wage per occupation, plus job counts and a ten-year employment projection. It is a wage figure, not a cost figure, and confusing the two is this whole post.
Median, not averageMethod
The BLS medians here are the middle of the distribution, so half of film and video editors earned more than $75,420 and half earned less. A handful of extreme earners cannot drag a median the way they drag a mean.
SeatBudget
One paid software license for one person. Creative work stacks them: an Adobe seat, a review seat, often a design seat. They renew annually whether the person is shipping, on leave, or between projects.
Capacity gapBudget
The work that does not get made while one salaried person is on leave, sick or hiring. It is already paid for inside the fully loaded figure and it still has to be covered by something.
Two of these are the names of actual BLS products, and knowing which one you are quoting matters. The Handbook gives you a national median by occupation. The Employer Costs release gives you the split between wages and benefits. Neither gives you a wage for your city, and the table that does is a separate product again.

03Is a hire cheaper than a monthly plan?

Not on the monthly number, and it is not close. One fully loaded editor at about $9,100 is 7.6 times our largest monthly plan. It is about thirteen times ManyPixels Advanced at $699 and about nine times Penji Essentials at $995. The hire wins on other rows, and I get to those below, but on dollars per month the comparison is over before it starts.

Monthly cost, four ways to get creative made

Vendor pages read September 3, 2026
In-house editor, fully loaded$9100In-house designer, fully loaded$7600Penji Essentials$995ManyPixels Advanced$699
See the numbers as a table
RouteCost per month
In-house editor, fully loaded$9100
In-house designer, fully loaded$7600
Penji Essentials$995
ManyPixels Advanced$699
The two in-house bars are my arithmetic on BLS medians plus seats, rounded to the nearest hundred. The two subscription bars are printed on those vendors' own pricing pages and were read on September 3, 2026. Ours is not on the chart because it is not printed anywhere. What none of these bars tells you is how many finished assets come out of each, and that is the number your budget runs on.

Those bars are monthly cost and nothing else. Divide any of them by the assets you would keep rather than the assets that get made and the ordering moves a long way. That division is what turning any quote into a cost per finished ad is for. The wider price band, from a single software seat up to a five-figure monthly minimum, is laid out route by route in what ad creative costs in the US. And the question underneath both, how many creatives one test can learn from, is the sister site's arithmetic in how many creatives you need and where the math breaks.

A person skipping rope in a dark gym, gymnastic rings hanging at the left and a mirrored wall behind, with the word IRONWAKE set large in white capitals across the middle of the frame
Fitness - studio demo. One finished asset. This is the unit both columns on this page are trying to price, and neither a salary band nor a monthly subscription fee tells you how many of these come out in a month.

One hire against one monthly plan, row by row

Filled in honestly
One hire against one monthly plan, row by row
DimensionOne in-house hireA monthly plan
Monthly cost at the medians aboveNo. About $9,100 for an editor, $7,600 for a designerYes. A fraction of that, and not printed
In the room for a same-day changeYes. Yes, and this is what people are buyingNo. No. The next delivery window is the next working day
Cost of stoppingNo. Notice, your own severance policy, and an empty seatYes. Pause any month, keep every file
Paid leave, holidays and sick daysNo. Already inside the monthly figure, and so is the capacity gapYes. Not billed
Software seatsNo. About $125 a month at Adobe and Frame.io list pricesYes. Included
Ceiling on volume in a monthPartly. One person's week, whatever that turns out to bePartly. The count in the plan, and not one asset more
Carries your product in their headYes. After a few months, deeplyPartly. Only what the brief and the last batch taught us
We lose three of these rows and I have left them in. A person in your building beats a studio on presence, on accumulated product knowledge, and on the ceiling being a week of their time rather than a line in a contract. The dollar rows are the ones a spreadsheet sees, and the presence rows are the ones a Tuesday sees.

04The volume where a hire starts to make sense

The hire wins at the volume where $9,100 buys more finished work than $9,100 spent outside, and neither half of that comparison is published anywhere. I could not find a figure with a sample behind it for how many finished ads one in-house editor ships in a month, and we do not publish ours either. So the decision rests on the two things you can see: the monthly numbers above, and whether the work needs somebody sitting in your meetings.

Hire, or buy the month?

Answer three questions
Three questions, four endings, and the questions are deliberately about volume and presence rather than about budget. Budget decides how you pay. Volume and presence decide what you are buying.

One caveat on all of this. Nothing here says a hire or a plan produces better advertising, because we have measured no campaign outcomes and will not pretend otherwise. The comparison above is a cost comparison, and cost is one of the two things you are buying. The other is judgment, and no government release measures that one.

05What does an employee buy that no studio sells?

Presence, mostly. A person who has watched your product get returned, sat through the customer service escalation and heard the founder change their mind twice will write a better hook than anybody working off a written brief, and no turnaround speed closes that gap. Everything else a hire buys follows from being in the room, including context that accumulates without anybody having to brief it.

What a monthly plan has instead

What a studio has instead is a different shape of cost. The monthly figure is the whole figure, it stops when you stop, and the volume is set by a line in a plan rather than by one person's week. The operational side of that trade, week by week, is in your first ninety days with a creative studio. What a studio of this kind makes and how it runs is on the sister site, in what an AI ad creative studio does.

Before you post the job

Tick as you go - it remembers
0%
Six checks, about twenty minutes with a calculator and the two BLS pages open. The first one is the one that changes the answer most often, and it takes fifteen seconds.

Questions people actually ask

Open what you need
How much does it cost to hire a video editor in the US?

The Bureau of Labor Statistics put the median annual wage for film and video editors at $75,420 in May 2025. That is the wage, not the cost. Gross it up by the private-industry wage share of 69.9 percent from the March 2026 Employer Costs release and you get about $107,900 in annual compensation. Add an Adobe seat and a Frame.io seat at list prices and one editor runs about $9,100 a month, before a producer or a manager.

What does fully loaded cost mean for an employee?

The salary plus everything an employer pays on top of it: insurance, paid leave, legally required benefits, retirement. The BLS measures the split directly rather than estimating it. In March 2026 a private-industry worker's total compensation averaged $46.60 an hour, of which $32.60 was wages and $14.01 was benefits. Dividing a salary by 0.699 reverses that split, and that single division is the whole method on this page.

Is a graphic designer cheaper than a video editor?

Yes, by $12,460 a year on the wage and $17,825 once benefits are added back. Graphic designers were at a $62,960 median in May 2025 against $75,420 for film and video editors, which grosses up to $90,072 against $107,897. The BLS also projects graphic design employment falling 2 percent between 2025 and 2035. Read that line before you build a permanent role around the title.

How many videos can one in-house editor produce a month?

I could not find a published figure with a sample behind it, and I am not going to invent one. Nobody in this market publishes finished output per editor, and that includes us. Decide the number you need before you write the job description, put it in the description, and treat any candidate or vendor who quotes a confident figure without saying what it is divided by as quoting a feeling.

Do I still need software licenses if I hire someone?

Yes, and it is a line of its own. Adobe lists Creative Cloud Pro for teams at $99.99 a month per license on an annual commitment, single apps at $37.99, and Frame.io for teams at $21.99. A standalone Frame.io Team seat is $25 and Figma's Professional full seat is $16. Around $125 a month for an editor's stack is roughly $1,500 a year per head, paid whether or not anything ships that month.

When does hiring in-house beat paying a studio?

When the volume is high enough and steady enough that a fixed monthly figure buys more finished work than the same money buys outside, and when the work genuinely needs somebody in your meetings. At the medians here, one editor costs 7.6 times our largest monthly plan. That ratio is the question you are answering, not the salary.

Every option on your shortlist prints its own price except one. The hire is the only line you have to build yourself, out of a government release nobody sends you and a software invoice that arrives separately, and that is exactly why it keeps winning comparisons it was allowed to enter as a salary.

Why this studio

If the problem on this page is yours, this is the studio that fixes it.

  • Built, not brokered. The person who wrote this reads your brief and makes the ad: over a thousand finished creatives, film and stills, for DTC brands and hotels.
  • Fast enough to test. A first cut inside 72 hours, platform-native and built from your own product, then a monthly plan when you want a steady supply, and a number in the reply.
  • Honest about the odds. We measure and publish our own keep rate: 43% of what clears every automated check survives our eye, and you only ever see the survivors.
One finished ad, before you write the job description

Send a link. Get one finished ad, free, and price the hire against something real.

We build one finished cut from your product inside three days, before any money changes hands, yours to run either way. Put it next to the $9,100 and make the decision with two real objects in front of you instead of one salary band and a hunch.

Replies within a day. Ad within three.
Badal Kariwal
Badal Kariwal

Runs Ephoria, an ad-creative studio, and builds the work himself: over a thousand finished creatives, film and stills, for DTC brands and hotels. Writes here about what buying and making ad creative involves, in dollars and in days, including where the studio loses. The person who reads your brief is the person who builds the ad. Send him something to make, or see the studio's work and plans.

Where the numbers came from

  1. US Bureau of Labor Statistics. Occupational Outlook Handbook: Film and Video Editors and Camera Operators - read 2026-09-03; the median annual wage of $75,420 for film and video editors in May 2025, inside a combined occupation whose median is $75,100, and $79,570 in the motion picture and video industry
  2. US Bureau of Labor Statistics. Occupational Outlook Handbook: Graphic Designers - read 2026-09-03; median annual pay of $62,960 in May 2025, 253,100 jobs in 2025, and a 2025-35 employment outlook of -2 percent, printed as a decline
  3. US Bureau of Labor Statistics. Employer Costs for Employee Compensation, March 2026 - read 2026-09-03; private industry workers averaged $46.60 an hour in total compensation, of which wages and salaries were $32.60 (69.9 percent) and benefits $14.01 (30.1 percent). Civilian workers: $49.32, $33.72 (68.4 percent), $15.60 (31.6 percent)
  4. US Bureau of Labor Statistics. Occupational Outlook Handbook: Producers and Directors - read 2026-09-03; median annual pay of $90,360 in May 2025, lowest 10 percent under $45,780, highest 10 percent over $198,540, about 181,000 jobs
  5. US Bureau of Labor Statistics. Occupational Outlook Handbook: Advertising, Promotions, and Marketing Managers - read 2026-09-03; marketing managers at a median of $166,790 and advertising and promotions managers at $133,660 in May 2025
  6. Adobe. Creative Cloud for teams plans and pricing - read 2026-09-03; Creative Cloud Pro for teams at $99.99 a month per license on an annual commitment billed monthly, single apps at $37.99, Frame.io for teams at $21.99
  7. Frame.io. Frame.io pricing - read 2026-09-03; Pro at $15 per member a month, Team at $25 per member a month, both lower on annual billing
  8. Figma. Figma pricing - read 2026-09-03; Professional full seat $16 a month, dev seat $12, collab seat $3
  9. Penji. Penji pricing - read 2026-09-03; Essentials at $995 a month for two active workstreams with one-day turnaround, cancel anytime
  10. ManyPixels. ManyPixels pricing - read 2026-09-03; Advanced at $699 a month for one daily output, $629 quarterly and $559 on yearly billing

Every figure above links to the place it was published, with the date it was read. Numbers marked as ours are measured inside this studio and we say so where they appear. We do not print a statistic we cannot point at.